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Hi friends!
It’s 1am on New Year’s Day for your (mostly) faithful author, gentle readers.
It snowed, no one called, my hair underwent a dramatic re-tealing, I had some wild nightmares, and I’ve got a few ideas in mind for the New Year and the blog!
My New Year’s List (so far)
- Start a magickal journal
- Dream record more
- Diet journal (see also Just Bento January Bento Challenge)
- Organize collections (books, films, dust bunnies, etc.)
- Purge the unnecessary (knickknacks, old clothes, stuff I don’t need in general)
- Yoga (i.e. stretching routine, meditative relaxation time, etc)
- Use organizational tools to support good habits
- Get into the makeup routine
- Extend aggressive budgeting rules to food, clothes, vice and miscellaneous spending.
And some older goals I set for myself that still need doing (updated comments in parenthesis):
- Wake up early enough in the morning to do what I want to do, not just what I have to do.
- Eat breakfast, plan for lunch (see bento challenge above, too)
- Drink once a week or less. (already getting there)
- Find a phystical activity that I will stick to. (the yoga thing I hope)
- Cut coffee intake. (less of an issue than it was when I wrote that)
- Recognize and learn to manage my triggers to unhealthy actions. (ties in with restructuring my diet habits and various vices)
- Read more (doing better on that!)
- Blog more (no comment)
Develop a schedule for bill payment (BOOM! done on that one. heck yeah!)
- Stay motivated to make lunches and dinners. (seriously, the food thing. gotta stay on it.)
Find out what smells weird in the fridge!! (an admittedly recurring issue.)
- Save up for “splurge stuff”. (ties in with that budgeting of non-bill items.)
- Go through my closet, find different “target weight” outfits and put them somewhere obvious. (probably not an easy thing to do since my weight has effected my wardrobe in strange ways. the idea here is to motivate myself every day to do the right things.)
- Do more organizational tasks, cleaning, making lists, STICKING to lists. (can’t argue with that.)
What do you want to do in 2009? Share your list (or link to your list) in the comments!
Note: The diet and magickal journals may be completely seperate from RKNet, or at least run in an area seperate from the main blog, for those who simply aren’t interested. I am also investigating my theme options to see if a more magazine-like style might be a good way to provide you, gentle readers, with a more approachable and fun RKNet for 2009 and beyond. If you have suggestions for the site, by all means comment or write me! I love outside perspective and all criticism is helpful even if it’s not strictly “positive”.
I want to thank everyone for reading, for commenting, for subscribing to the feed, and for generally being awesome. I hope this coming arbitrary Gregorian time period is as fun, as enlightening, as painless, and as unpredictable as possible.
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Coloro che hanno già sottoscritto
l'(feedburner) feed RSS
maggio hanno notato un grande legame discarica posta, brimful di esoterico e occulto whatnots erbe do-papà .
Coloro che non sono, vorrei dirigere la vostra attenzione sul grande viola casella in alto a destra. Esclusiva per l'alimentazione è la mia attività in del.icio.us digest giornaliero posti. "Ma perché voglio sapere cosa fare su internet?" Potreste chiedere voi. Un valido questione, infatti, ma tenere a mente l'obiettivo originale di "bloggare", come
descritto dal ragazzo accreditato inventare il blog
è di condividere link a cose che si ama o desidera condividere.
Le voci dal Sabato del collegamento discarica post tutti condividiamo un comune tag:
wcghm.
Questo tag sta per coagulare bianco della Grande
Homunculi
Matter. Non proprio. Si sta per
Weiser Concise Guide to Herbal Magick.
Judith Hawkins-Tillirson fornisce un facile da afferrare avvio allo studio delle erbe corrispondenze archetipi di planetario e la Qabbalah istituito attraverso (Zio Al) Crowley's
777
e lavori connessi con l'obiettivo di migliorare la magickal pratiche attraverso l'uso delle piante.
Quelli già intimamente familiare con
777
può trovare un po 'ridondante questo, ma per i principianti o curiosi generalmente si tratta di un fantastico riferimento. Ho scelto fino a che il mio locale Barnes & Noble per circa 12 $ ed è stato più di un valore di ogni centesimo. Hawkins-Tillirson offre più di un semplice comprensione condensato di informazioni disponibili a base di erbe in
777,
che cita diverse fonti e, a volte fornisce interpretazioni divergenti da quello classico magickal guida.
Il wcghm del.icio.us tag fornisce a voi quasi tutto il web basato su riferimenti citati nel libro. È possibile ottenere le informazioni sulle cose all'interno di questo tipo
sottoscrivendo il feed RKNet,
o si può andare
aggiungere ai tuoi del.icio.us rete
e aggiungere il tuo del.icio.us rete di alimentazione per il vostro lettore di scelta. Potete farlo andando a vostra "rete" pagina in del.icio.us - delicious.com / network / yourusername - e scorrere verso il basso della pagina, ci sarà un link "RSS feed per questi Segnalibri" che vi darà la tua rete specifici mangimi.
Bonus: Se sei un membro di Amazon Primo (si può sempre fare il mese di prova gratis!) Si può ottenere per $ 11, senza la spedizione. Ci sono anche alcuni impiegati (e overstock Penso?) Per le copie tra 3 $ -7 $ se siete curiosi, ma bassa in tasca il denaro. E, naturalmente, c'è sempre la vostra biblioteca locale. Come Judith cita se stessa nel libro, non sottovalutare il prezioso servizio di prestito interbibliotecario che prevede!
Â
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Those who are already subscribed to the (feedburner) RSS feed may have noticed a particularly large link dump post, brimful of esoteric whatnots and occult herbal do-dads.
Those who aren’t, I’d like to direct your attention to the great big purple box in the upper right hand corner. Exclusive to the feed is my del.icio.us activity in daily digest posts. “But why do I want to know what you do on the internet?” you might be asking yourself. A valid question indeed, but bear in mind the original purpose of “blogging” as described by the guy credited with inventing the blog is to share links to things one likes or wants to share.
The items from Saturday’s link dump post all share a common tag: wcghm.
This tag stands for White Coagulate of Greater Homunculi Matter. Not really. It stands for Weiser Concise Guide to Herbal Magick. Judith Hawkins-Tillirson provides an easy to grasp initiation to the study of herbal correspondences to planetary archetypes and the Qabbalah as set up through (Uncle Al) Crowley’s 777 and related works with a goal of improving one’s magickal practices through the use of plants.
Those already intimately familiar with 777 may find this slightly redundant, but for beginners or the generally curious it is a terrific reference. I picked it up at my local Barnes & Noble for about 12$ and it was more than worth every penny. Hawkins-Tillirson provides more than just a condensed understanding of the herbal information available in 777, she cites many different sources and at times provides differing interpretations from that classic magickal guide.
The wcghm del.icio.us tag provides to you nearly all the web-based references cited in the book. You can get the inside scoop on stuff like this by subscribing to the RKNet feed, or you can go add me to your del.icio.us network and add your del.icio.us network feed to your reader of choice. You can do that by going to your “Network” page in del.icio.us - delicious.com/network/yourusername - and scrolling down to the bottom of the page, there will be a link labeled “RSS feed for these Bookmarks” which will give you your custom network-specific feed.
Bonus: If you’re an Amazon Prime member (you can always do the free month trial!) you can get it for $11 with no shipping. There are also some used (and overstock I guess?) copies out there for between 3$-7$ if you’re curious but low on pocket money. And of course, there’s always your local library. As Judith mentions herself in the book, do not underestimate the valuable service that interlibrary loaning provides!
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Con crossover fiocco di essere un grande nel mondo dei supereroi, devi pensare che torcendo insieme due universi non sarebbe tale koncept estera. Lasciare a lungo tempo di gioco Midway sviluppatore di prendere un'idea piena di awesomeness e il piombo è un percorso di avvicinamento verso il fallimento proporzioni epiche, con la loro ultima rata del loro classico, intrisa di sangue combattente Mortal Kombat, Mortal Kombat prevedibilmente intitolato vs DC Universe. Ora, non fraintendermi, è pienamente in grado di combattimento, ma solo manca la pura kickass fattore che vi aspettereste da un alchimia di questi due fidati pedigree. E 'come la maggior parte delle specie di rock-and-roll ... combinazioni super gruppi che guardano bene sulla carta, ma il vento per essere qualcosa di molto meno di quello che dovrebbe essere. Questo titolo prende molte facce immediatamente riconoscibile da entrambi i mondi, come Sub-Zero, Rayden, Batman e Wonder Woman e sali in pochi terzo livello douchenozzles come
Jax
e
Captain Marvel
(lolwut?) per (debatably) buona misura, perché penso che
Bizarro,
il
Sig. Freeze,
Doomsday,
Rebus,
acciaio
e
Lobo
erano tutti troppo impegnati a partecipare.
Massive chins a'plenty.
OK, quindi di tutto parliamo delle cose che mi fanno avere un sapore aspro nella parte posteriore della mia gola ogni volta che questa è una realtà Mortal Kombat gioco. In primo luogo, ho notato subito (come in una decina di secondi nella mia prima partita) e che la lotta contro il sistema di combattimento è stato ridicolmente superficiale per uno MK titolo. Ogni giocatore ha un solo poche combo a disposizione terza e circa l'80% di essi vengono riciclati (OGNI carattere primi tre combo nella lista sono X, X, Y su 360. Ogni uno.) E un sacco di mosse speciali ( ora chiamato 'potere muove' per qualche ragione) mostrano che gli sviluppatori facilmente favorito alcuni dei personaggi ... questo è mostrato in dettaglio eclatante dopo aver tentato Sub-Zero, il Joker o Rayden che sono un po 'sbilanciata. Nella stessa nota, la maggior parte dei personaggi DC Universe sentirsi un po 'di luce sul potere e awesomeness ... Batman è senza alcune delle sue più fresca gadget (anche se ottiene due diverse versioni del suo Baterang - uno dei quali è quello che potremmo chiamare Douglas Adams'
più inutile
') e solo Superman che non si sente Super.
Si tratta di più di sangue vedrai.
MK vs DC Universe è un'altra cosa a pisciare sulla Mortal Kombat pedigree rimuovendo th ...
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With crossovers being a major staple in the world of superheroes, you’d think that twisting together two separate universes wouldn’t be such a foreign koncept. Leave it to long-time game developer Midway to take an idea brimming with awesomeness and lead it down a path toward failure approaching epic proportions with their newest installment of their classic, blood soaked fighter Mortal Kombat, predictably titled Mortal Kombat vs. DC Universe. Now, don’t get me wrong, it’s a fully capable fighter, it just lacks the sheer kickass factor that you’d expect from an alchemy of these two trusted pedigrees. It’s sort of like most rock-and-roll super groups…combinations that look good on paper but wind up being something far less than they should be. This title takes many instantly recognizable faces from both worlds like Sub-Zero, Rayden, Batman and Wonder Woman and salts in a few third-tier douchenozzles like Jax and Captain Marvel (lolwut?) for (debatably) good measure, because I guess that Bizarro, Mr. Freeze, Doomsday, The Riddler, Steel and Lobo were all too busy to participate.Â

Massive chins a'plenty.
OK, so let’s talk about the things that make me get a sour taste in the back of my throat every time I actually call this a Mortal Kombat game. First, I immediately noticed (as in about ten seconds into my first match) that the fighting and combat system was ridiculously shallow for an MK title. Each player only has a few combos at thir disposal and about 80% of them are recycled (EVERY character’s first three combos in the list are X, X, Y on 360. Every one.) and a lot of the special moves (now called ‘power moves’ for some reason) show that the developers easily favored some of the characters…this is shown in glaring detail after you try Sub-Zero, The Joker or Rayden who are a bit unbalanced. On the same note, most of the DC Universe characters feel a bit light on power and awesomeness…Batman is without some of his cooler gadgets (although he gets two different version of his Baterang - one of which is what Douglas Adams might call ‘
mostly useless‘) and Superman just doesn’t feel that Super.

This is about the most blood you'll see.
MK vs DC Universe does another thing to piss on the Mortal Kombat pedigree by removing the one constant that the series has seen over it’s seven previous titles, namely the series’ trademark violence and over-the-top fatalities. While there still is a moderate blood (this is the first T-rated Mortal Kombat), the fatalities (or DC’s ‘Heroic Brutalities’) were apparently grown with some care on the stupid farm. From Superman’s overly cartoonish “pound someone into the floor”, the Green Lantern’s “dual energy sledgehammers of doom” or The Joker’s toned-down “shoot ‘em in the face” fatality (which is unfortunately mimicked by Deathstroke, who has pretty much the same thing), every last fatality in the game is either lame or just plain weak at best. Also, you’ll find another series addition (from MK 4 on) missing in action, the multiple style palette switching and weapons. While I was reluctant to this addition at first, i did fall in love with it the first time I found up fighting a skilled player in MK: Deadly Alliance and things went from a heated fistfight to and all-out swordfight within a matter of seconds…and with heroes present like the sword-wielding Deathstroke or The Joker (who, if he’s true to character, is carrying an assortment of knives somewhere on him) this could have been easily implemented, in my opinion. If it wasn’t bad enough, add the obligatory poorly written (and equally poorly voice-acted) story mode to the mix for even more (piss-poor) flavor.

4chan users will have fun with this one, I'm sure.
MK vs DC isn’t a complete failure, find a few friends for multiplayer and overlook it’s shortcomings and you can actually have fun pitting some of the better characters against each other, and several new mechanics like a pretty intriguing grapple system and what I call ‘Falling Kombat” where characters actually beat the piss out of each other while in mid-air and the real-time bruising and suit tearing and you’ll have a degree of fun, but ask yourself…is it really $59.99 worth of fun? This gamer thinks not…but look on the bright side: at least Brandon Routh has some competition in the “make Superman look like a pussy” department.
Verdict: 4/10, pretty damn mediocre.
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